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Rise Devlog #1 2/10/25

As of the current moment, I’ve been working through a Udemy course about making a Souls-like combat system and we've gotten pretty far already

  • Added in new weapons and accompanying weapon animations (sword and shield, two handed, dual weild)

  • Added in a modular enemy to use various weapon styles

  • Added Stamina and Health systems with HUD UI

  • Added in Bosses with dedicated AI, name and Health UI, and boss music

  • Added Potion system with healing mechanics

There still much more to go, but Attached are some video updates to show off progress, the WIP design sheet of outlining the game, as well as a preview of a second Boss (edited)