boss defeat

Rise Devlog #2 2/23/25

So, it has been awhile!

Between my wife and son getting sick, me getting sick, and everyone having trouble sleeping, it has been A LOT.

Thankfully, tonight, I got to put in some work on Rise. Most of it is very bare bones and needs some polish, but in terms of a "proof of concept" I think its coming along well!

  • Added in Backstab system on Enemy Grunts

  • Added in Riposte system for Grunts and Bosses to deal heavy damage

  • Added in Death Screen

  • Added in Boss Defeat Screen

Pretty happy with what we have so far, but in terms of the long term roadmap, there' still a bit left

  • Finish level design for "The Citadel"

  • Add SFX and particle effects for Riposte and Backstab

  • Find skin assets for Grunts

  • Work on Menu UI

  • Work on Save/Load System

  • Integrate Shrine/Bonfire system

But, until then, enjoy some WIPs of the Backstab, Riposte, and end screens!